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like a little too obscure to have been worth the effort behind it. This one is a scene featuring Elias Arkwright and Celia Voss.<\/p>\r\n\r\n<p>They are characters from\u00a0the broader Gloom Theory world I have been building with Gloom Darkheart, which, at this stage, has grown from \"a weird music project with a spooky book\"\u00a0into a fairly alarming amount of lore, art, characters, rituals and objects that I keep getting urges to recreate in physical form.<\/p>\r\n\r\n<p>Some projects begin with a concept sketch. Some begin with a character sheet. This one began with a grainy sepia photograph from the pages of <em>Mysterious Theories<\/em>, a paranormal investigation magazine from the 1970s that exists within the Gloom Theory universe.<\/p>\r\n\r\n<p>The image appears as part of an article titled <em>The Strange Obsessions of Dr. Celia Voss<\/em>, which pieces together the story of Dr. Elias Arkwright, his mysterious death, and the increasingly troubling behaviour of his associate, Celia Voss. It is the sort of article that sits somewhere between investigative journalism, conspiracy theory and historical salvage work. Half document, half speculation.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/strange.jpg\" src=\"\/files\/2026-06\/strange-sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>What appealed to me most was that this was not just \"make two characters\". It was really about translating a fragment of fictional history into an object. The print is based specifically on that photograph, not just on the characters in a general sense. I wanted it to feel like a preserved moment taken from the article itself, as though someone had lifted the image from the page and given it weight.<\/p>\r\n\r\n<p>That gave the piece a very particular direction. It did not need exaggerated action poses or a big action-scene base. It needed restraint. The awkward stillness of an archival photograph. Two figures standing together in a way that looks ordinary at first, but asks more questions when you think about the story and events behind it.<\/p>\r\n\r\n<p>Arkwright needed to feel composed and unreadable. There is something about his role in the article that suggests authority, but also distance. He is presented as brilliant, difficult to pin down\u00a0and surrounded by incomplete records. Voss, by contrast, carries much more tension. The article frames her as obsessive, brilliant in her own right\u00a0and increasingly impossible to separate from the work she inherited or continued. So even though the pose is rooted in an old still image, I wanted those personalities to come through in the sculpt.<\/p>\r\n\r\n<hr>\r\n<h4>The 3D Model<\/h4>\r\n\r\n<p>Usually I would start in 3ds max, but realistic people are something that I still find\u00a0quite difficult to build from scratch, especially with two characters involved. Rather than sculpting both figures from a blank sphere and reinventing the wheel, I started in Reallusion's Character Creator. That gave me a useful base for the faces and bodies, and let me rough out the general look of Arkwright and Voss without spending ages just getting to square one.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/charcreator.jpg\" src=\"\/files\/2026-06\/charcreator.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>I had to take liberties with the hair and clothes as I don't have a lot of purchases\u00a0in Character Creator. The aim wasn't to get 100% accurate at this point, just close enough. I used the \"Headshot\" magics, and then some\u00a0morphing and shaping tools to get a good base mesh to start with that I could take further in a better app. The main idea was to get the facial structures there.<\/p>\r\n\r\n<p>And then it was into ZBrush for a few hours of sculpting and ruining all the hard work Character Creator had done.<\/p>\r\n\r\n<p>To be fair, the meshes that Character Creator spits out are not particularly useful for high-poly printing,\u00a0I was always going to have to reshape them, subdivide and smooth quite a bit. To be less fair, I am also still pretty terrible at sculpting humans, so there was a definite point where \"refining the sculpt\" became \"slowly sanding off anything that made this person look like themselves.\"<\/p>\r\n\r\n<p>I think I did okay keeping Voss's features. The general face shape survived the process well enough that she still felt like the woman from the photograph. Arkwright was less lucky. After several rounds of pushing, smoothing, fixing and accidentally making things worse, he lost a bit of his look and became more of a \"man broadly adjacent to Elias Arkwright\" than a great likeness.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/zbrush.jpg\" src=\"\/files\/2026-06\/zbrush-sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>It's always a little bit hard to tell, because one aspect of 3D printing models is that you\u00a0<em>have<\/em>\u00a0to overly exaggerate the features. Take the brow crease, or crows feet or dimples and multiply by 10, because when it comes to the print stage, they will always come out less detailed than they look in a 3D model.<\/p>\r\n\r\n<p>The hair at least gave me a bit of a shortcut. I brought in hair from a brush pack, then modified it to get something closer to the shapes in the original image. That saved me from having to build it all from scratch, while still letting me bash it into something that fit the characters properly. It might also actually be responsible for Arkwright's forehead being a little bit too big as I was rushing Zbrush at this stage.<\/p>\r\n\r\n<p>The bodies and clothes were another issue. Character Creator gave me a decent base to start from, but they turned out to just not sit right\u00a0and\u00a0were too low poly and 'game'y. In the end I bought some 3D scans of doctors from Epic's FAB, which turned out to be far more useful. I dragged those into ZBrush, painfully bent them into roughly the right poses from the photo\u00a0and then set about adding details (3D\u00a0scans tend to be more texture than mesh). It was a slightly cursed process\u00a0but it gave me much more convincing lab coats and body forms than I would have managed from scratch or from CC. It was particularly helpful that the scans had done more of the cloth-folds for me.<\/p>\r\n\r\n<p>With that complete, the base meshes were done. No need for textures on these ones as these models are being purely 3D printed.<\/p>\r\n\r\n<hr>\r\n<h4>Preparing it to print<\/h4>\r\n\r\n<p>Once everything had been bullied into shape, iI brought them back\u00a0into 3ds Max to be prepared for printing. That is always the less glamorous part of the process, but it is the stage where the model stops being a digital mess I can keep fiddling with forever and starts becoming something that might actually survive being turned into resin.<\/p>\r\n\r\n<p>We're basically making everything more 'solid'. You can't print wafer-thin labcoats or\u00a0small mm long pocket-pens. You also can't have gaps within the model (for example, between the shirt and the lab coat). All of these have\u00a0to be filled in, 'boolean'ed (the act of merging two shapes together) or brough back into Zbrush and sculpt-fixed.<\/p>\r\n\r\n<p>Voss's hair suffered a little bit as it needed some extra mesh spaghetti so that it wouldn't just melt into a pool at the bottom of the vat. I had to dumb down and simplify Arkwright's hair a little too as it was too small and detailed.<\/p>\r\n\r\n<p>I decided to go for my Mars 5 to print these ones - it's a little bit quicker and the detail is finer than my Saturn 4. Annoyingly, I had to shrink them a little to get them to fit the print area, but I feel they still came out large enough. I organised them into three parts - the bodies, the heads and the stand.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/print.jpg\" src=\"\/files\/2026-06\/print-sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>And then it was time for their fourteen hour journey out of the goop. Here it is squashed into seconds:<\/p>\r\n\r\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" src=\"https:\/\/www.youtube.com\/embed\/ElzSbjuSTj0\" style=\"width: 100%; aspect-ratio: 16 \/ 9;\" title=\"YouTube video player\"><\/iframe><\/p>\r\n\r\n<p>The supports were all good on this print, and nothing really failed spectacularly. Voss's hair suffered a little melting from lack of supports (and getting the over-supported parts off) but nothing particularly disasterous! Here's a look at getting them from freshly printed, to assembled:<\/p>\r\n\r\n<section class=\"splide\">\r\n<div class=\"splide__track\">\r\n<ul class=\"splide__list\">\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Fresh out of the printer, washed off with Iso.<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/print_wet.jpg\" src=\"\/files\/2026-06\/print_wet.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">UV lamp curing them to solidify them fully.<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/print_curing.jpg\" src=\"\/files\/2026-06\/print_curing.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">The two heads before cleanup. Little bits and bobs need to be sanded off, filled in and smoothed.<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/print_heads.jpg\" src=\"\/files\/2026-06\/print_heads.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Assembled and ready for preparing to give a coat of primer.<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/print_assembled.jpg\" src=\"\/files\/2026-06\/print_assembled.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Primed and ready to paint. Or are they...<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/print_primed.jpg\" src=\"\/files\/2026-06\/print_primed.jpg\"><\/div>\r\n    <\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/section>\r\n\r\n<p>I fully intended to paint them. I set out priming\u00a0them (chaos) black first, then gave them a grey zenithal spray from above so I could see all the forms properly before starting on the actual colours. Then I looked at them and realised the primer had done something much more interesting than I had planned.<\/p>\r\n\r\n<p>With my distance from the models, the grey spray had gone on with this slightly speckled, uneven rattle-can texture, and against the black it suddenly made the whole thing feel like the original source image. It had that grainy old-photograph look, almost like the figures had been pulled straight out of the Mysterious Theories article rather than turned into a normal painted model... and so I left it alone.<\/p>\r\n\r\n<p>I could have gone in and painted the faces, coats, hair and all the little details, but I think that might have made them feel too literal. The whole point of the print was that it came from this degraded sepia magazine image, and the accidental monochrome finish seemed to keep more of that atmosphere than a full colour paint job would have.<\/p>\r\n\r\n<p>I might print them again at some point and do a proper painted version, because I do still like the idea of giving Voss and Arkwright the full treatment. But for this version, the primer finish works. They are now sitting on my shelf as a bit of fancy, weirdly exclusive Gloom Theory lore merch, which is probably exactly where they belong.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-06\/shelf.jpg\" src=\"\/files\/2026-06\/shelf-sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>Overall, I\u2019m really happy with them. Voss definitely came out closer to what I had in my head, and I think her likeness survived the whole messy process better than Arkwright\u2019s did. He drifted a bit further away from the source image, mostly because I\u2019m still clumsy enough in ZBrush that every \"small fix\" has a decent chance of becoming facial vandalism.<\/p>\r\n\r\n<p>That said, they both feel cool as figures\u00a0and I really like having them on the shelf. The accidental black-and-white effect captures just the right mood, I feel,\u00a0which is probably more important for this one than perfect likenesses. They feel like something pulled from the pages of Mysterious Theories magazine rather than two random scientists.<\/p>\r\n\r\n<p>I\u2019ll probably keep tweaking Arkwright\u2019s ZBrush model in the background, just in case I ever print them again. There\u2019s definitely a better version of his face in there somewhere, assuming I don\u2019t smooth it into a completely different guy first.<\/p>\r\n\r\n<p>Anyway - as usual, I hope you enjoyed a look behind the scenes making this print!<\/p>\r\n","image":{"filename":"2026-07\/1782916807_sdf.jpg","path":"\/files\/2026-07\/1782916807_sdf.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2026-07\/1782916807_sdf.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2026-07\/1782916807_sdf.jpg","extension":"jpg","file":"2026-07\/1782916807_sdf.jpg"},"video":[],"threedmodelpreview":{"filename":"","path":"","media":"","thumbnail":"","fieldname":"threedmodelpreview","alt":"","extra":[],"url":"","extension":""},"threedmodel":null,"commentboxurl":null,"instagramurl":null,"twitterurl":null,"hiderelated":false,"hidefrontpage":false},"taxonomyValues":{"categories":{"art":"art"},"tags":{"3dmodelling":"3dmodelling","3dprinting":"3dprinting","3dsmax":"3dsmax","painting":"Painting","zbrush":"Zbrush"}},"authorName":"Blake","extras":{"title":"Arkwright & Voss","image":{"filename":"2026-07\/1782916807_sdf.jpg","path":"\/files\/2026-07\/1782916807_sdf.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2026-07\/1782916807_sdf.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2026-07\/1782916807_sdf.jpg","extension":"jpg","file":"2026-07\/1782916807_sdf.jpg"},"excerpt":"A model, print and paint of the Arkwhite &amp;\u00a0Voss . I have made a lot of niche little things at this point, but every so often a print comes along that feels like a little too obscure to have been worth the effort behind it. 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You can grab the STL from <a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-808501\" target=\"_blank\">here<\/a>\u00a0or <a href=\"https:\/\/cults3d.com\/en\/3d-model\/art\/the-gloomnomicon\" target=\"_blank\">here<\/a>.<\/p>\r\n\r\n<p><a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-808501\" target=\"_blank\"><img alt=\"\" src=\"https:\/\/dl2.myminifactory.com\/object-assets\/6a1b3681de8ea3.31836447\/images\/gloomnomicon.jpg\"><\/a><\/p>\r\n","body":"<p>I've created quite a body of work now with fellow musical-magician Gloom Darkheart . Our \"Gloom Theory\" music is wrapped up in the lore of an ancient tome, the 'Gloomnomicon'. It's a book of rites, recipes and alternative history with a slightly human-touch. You're not summoning demons or ancient evils - you're hexing minor invonceniences, petty revenges and maybe the odd splash of life-changing horror.<\/p>\r\n\r\n<p>There are over a hundred pages of it now hidden on our music website that people seek out and collect.<\/p>\r\n\r\n<p>Obviously, that meant I needed to make one.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/lm0a4032.jpg\" src=\"\/files\/2026-05\/lm0a4032-sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<hr>\r\n<h4>The 3D Model<\/h4>\r\n\r\n<p>It\u00a0began where all Blake toys do, a 3D asset. My weapon of choice is still 3ds Max (I really need to pick up Blender at some point, but I'm still stuck in the Autodesk workflow). I began by blocking out the basic shape of the closed book, a block, and getting the proportions and size feeling right. Slightly chunky, slightly archaic - not quite square. I also burnt in that iconic eye symbol onto the front before taking it to the next step.<\/p>\r\n\r\n<p>Then it was into Zbrush. With something this organic, it had to feel sculpted, hand-made and one-of-a-kind. I could do that in max, but working in such high resolution is much easier in a sculpting tool.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/glermz.jpg\" src=\"\/files\/2026-05\/glermz-sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>An hour or two of sculpting and I was very happy with the mesh. It felt clean and bold, while still aged and decrepid. The final stage was to bring it into Substance Painter and creative a horrifically messy texture for the book.<\/p>\r\n\r\n<p>The final stage of the 3D model was to map out the mesh into a flat, 2D plane so that its texture could be painted. This process, known as UV mapping, is usually quite fiddly when it comes to complicated models. Luckily the Gloomnomicon is a relatively simple mesh, and so it was quick to flatten out with an app called RizomUV. After 10 minutes or so I had something usable:<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/uv.png\" src=\"\/files\/2026-05\/uv-slim.png\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>If you're not familiar with games dev, you should ge tan idea from that image how it works. The 3D asset on the left is mapped to a 2D asset on the right. You can then paint the details onto the flattened out texture and it maps back to the 3D asset.<\/p>\r\n\r\n<hr>\r\n<h4>The Texture<\/h4>\r\n\r\n<p>I was a bigger fan of Substance painter back before Adobe bought it (it's getting considerably 'bulkier' feeling now) but it's still my go-to when\u00a0I need procedural and quick texture work.<\/p>\r\n\r\n<p>I brought in the sculpted, uv-mapped\u00a0asset and laid down the basic blocks of how I felt the book should look. I knew I wanted that 'old leathery skin' look but I couldn't really find any build in 'leather' substance textures that fit. Eventually, scrolling through I found 'old wood, which seemed to work great.<\/p>\r\n\r\n<p>I slowly built up the details - wear and tear,\u00a0grime and finally blood and guts. I did some experiments with 'frozen' and 'burning' versions of the book to see how they felt, but eventualy I settled on just keeping a 'grimey' look.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/gloombits.png\" src=\"\/files\/2026-05\/gloombitssm.png\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/renderopen.webp\" src=\"\/files\/2026-05\/bookopensm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<h4>Preparing it to print<\/h4>\r\n\r\n<p>Once the model was in a good place, I spent some time making sure it would actually print. This is always the less glamorous part of the process, but it's usually where a project either works or quietly explodes into a vat of failed resin. The high-res model had to be cleaned up, checked, and hollowed out (otherwise you're printing an expensive block of plastic that's likely to fail). I also had to check there were no holes, and that it would sensibly print.<\/p>\r\n\r\n<p>On top of this, I added the leather texturing in ZBrush rather than trying to paint it on later, as I wanted the physical print to catch drybrushing and washes properly. Little pores, wrinkles and cuts all help the paint do the hard work later on.\u00a0The biggest thing with this sort of object is making sure the details are not too subtle. What looks nicely detailed on a monitor can completely vanish once it's printed, primed and painted. Resin printing is great, but primer and paint still soften everything a little. I tried to exaggerate the leathery surface just enough that it would survive the full process without looking like a melted cereal bar<\/p>\r\n\r\n<p>And then it was off to the printer for a 7 hour goop-in-a-vat marathon.<\/p>\r\n\r\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" src=\"https:\/\/www.youtube.com\/embed\/MBU6QKsWk4k?si=4O0n-XA5kkbdvqVO\" style=\"width: 100%; aspect-ratio: 16 \/ 9;\" title=\"YouTube video player\"><\/iframe><\/p>\r\n\r\n<p>You can see a few of the supports failed, but it seemed to come out just fine, luckily.\u00a0This was printed as a solid closed-book prop rather than something functional with pages and hinges. I did toy with the idea of making a more elaborate version with opening parts, loose pages or some kind of hidden magnety thing, but that felt like a future-me problem. This version was about getting the overall look and feel right. Perhaps in the future I'll revisit and try to come up with some way to make it more book-like.<\/p>\r\n\r\n<h4>Painting<\/h4>\r\n\r\n<p>Once printed, cleaned, cured and tidied up, it was onto my favourite part - painting.<\/p>\r\n\r\n<p>This one was completely hand painted. No airbrush this time. I wanted the finish to feel rougher and more painterly, and the kind of grimy, organic surface felt like a good excuse to get in with brushes and make a mess.<\/p>\r\n\r\n<p>I started with primer, then built up the base colours for the leather and raised details. From there it was lots of washes, stippling, drybrushing and generally poking at it until it looked suitably horrible. The leather got darker tones worked into the recesses, with lighter drybrushing over the raised texture to bring out all the little ZBrush details.<\/p>\r\n\r\n<p>The grime was probably the most fun part. I added dirty greens, browns and blacks into the cracks and edges to make it look damp and mouldy. I wanted it to feel like something that had spent a few centuries being passed from owner to owner and\u00a0kept hidden in in filing cabinets, absorbing dank basement air.<\/p>\r\n\r\n<p>The blood was added carefully, which sounds weird when describing fake blood on a haunted book, but it's very easy to overdo. Too much and it starts looking like a Halloween decoration. I wanted it to feel like dried, old, slightly sticky stains, with a few fresher wet-looking areas. To sell that, I used glosses on the parts that needed a sheen. The wet bits, the bloodier sections, and some of the grimier mouldy areas got a little shine to contrast against the flatter, older leather. That really helped make the surface feel varied rather than one big matte brown blob.<\/p>\r\n\r\n<section class=\"splide\">\r\n<div class=\"splide__track\">\r\n<ul class=\"splide__list\">\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Primed<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/book1.jpg\" src=\"\/files\/2026-05\/book1-sm.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">A base paint and some basic washes<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/book2.jpg\" src=\"\/files\/2026-05\/book2-sm.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Adding the blood and grime<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/book3.jpg\" src=\"\/files\/2026-05\/book3-sm.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Varnish for varying 'wetness'<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/book4.jpg\" src=\"\/files\/2026-05\/book4-sm.jpg\"><\/div>\r\n    <\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/section>\r\n\r\n<p>I'm pretty happy with how it all came out. It has a nice gnarly texture to it and the gloss details catch the light in a suitably unpleasant way. The grime, mould and blood all help sell the idea that this is not a book you should be touching. It's now sitting in a display cabinet, looking suitably moody.<\/p>\r\n\r\n<p>As mentioned, maybe later I'll try to reapproach the project making it more 'functional'. It sits next to my great replica of the Necrnomicon from Evil Dead that opens up and has pages. I'd love to figure out how to do something similar.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2026-05\/book5.jpg\" src=\"\/files\/2026-05\/book5-sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/p>\r\n\r\n<p>Hope you enjoyed a look behind the scenes making this prop!<\/p>\r\n","image":{"filename":"2026-07\/b.jpg","path":"\/files\/2026-07\/b.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2026-07\/b.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2026-07\/b.jpg","extension":"jpg","file":"2026-07\/b.jpg"},"video":[],"threedmodelpreview":{"filename":"","path":"","media":"","thumbnail":"","fieldname":"threedmodelpreview","alt":"","extra":[],"url":"","extension":""},"threedmodel":null,"commentboxurl":null,"instagramurl":null,"twitterurl":null,"hiderelated":false,"hidefrontpage":false},"taxonomyValues":{"categories":{"art":"art"},"tags":{"3dmodelling":"3dmodelling","3dprinting":"3dprinting","3dsmax":"3dsmax","painting":"Painting","zbrush":"Zbrush"}},"authorName":"Blake","extras":{"title":"The Gloomnomicon","image":{"filename":"2026-07\/b.jpg","path":"\/files\/2026-07\/b.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2026-07\/b.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2026-07\/b.jpg","extension":"jpg","file":"2026-07\/b.jpg"},"excerpt":"A model, print and paint of the 'Gloomnomicon' . May '26 An STL of has been added to my MyMiniFactory and Cults3D pages. You can grab the STL from here\u00a0or here. . I've created quite a body of work now with fellow musical-magician Gloom Darkheart . 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it back. A yearly pause. A look back at what actually happened, what surprised me, and what quietly changed everything.<\/p>\r\n\r\n<p>2025 was a big one. One of those years that you don't realise was so hectic until you take a step back and write it down.<\/p>\r\n\r\n<h2>Art<\/h2>\r\n\r\n<h4>Working quietly in the background<\/h4>\r\n\r\n<p>I haven't posted much on the site this year, but I have still been cranking away at art and crafts, both digital and physical.<\/p>\r\n\r\n<h5>Music videos<\/h5>\r\n\r\n<p>A lot of my work this year has been with Unreal Engine, creating arts and assets for the music that Gloom Darkheart and myself get up to. The biggest project was a full music video for our October release, 'Sleep' that featured a fully animated and lip-synced avatar that sang the song in an abandoned basement:<\/p>\r\n\r\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" src=\"https:\/\/www.youtube.com\/embed\/3-sQrzOmJ6M?si=CsmMQd_SCsh5lHTW\" style=\"width: 100%; height: 480px;\" title=\"YouTube video player\"><\/iframe><\/p>\r\n\r\n<p>I was really happy with how this one came out and it was a blast to do. We'll definitely be doing more of these in the future.<\/p>\r\n\r\n<h5>Marketing &amp; Graphic Design<\/h5>\r\n\r\n<p>Alongside the videos, I spent so much time this year thinking up, designing and creating marketing content behind our music. Everything from album artwork, to mock-up-movie posters teasing our release.<\/p>\r\n\r\n<div class=\"pictureset row\">\n<a href=\"\/files\/2025-12\/movie-poster-1.jpg\" title=\"Mania poster\"><img alt=\"Mania poster\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/movie-poster-1.jpg\" src=\"\/files\/2025-12\/filesprev.jpg\"><\/a> <a href=\"\/files\/2025-12\/03t.jpg\" title=\"Christmas Wish Decorations\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/03t.jpg\" src=\"\/files\/2025-12\/03thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/tease2thumb.jpg\" title=\"Sleep music video\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" src=\"\/files\/2025-12\/tease2thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/cake.jpg\" title=\"Icing on the Cake\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" src=\"\/files\/2025-12\/cake.jpg\"><\/a> <a href=\"\/files\/2025-12\/album-cover-alt.jpg\" title=\"Icing on the Cake\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/album-cover-alt.jpg\" src=\"\/files\/2025-12\/album-cover-alt-thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/tease.png\" title=\"Christmas Wish\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/tease.png\" src=\"\/files\/2025-12\/tease.png\"><\/a> <a href=\"\/files\/2025-12\/close.jpg\" title=\"Podcast animations\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/close.jpg\" src=\"\/files\/2025-12\/close.jpg\"><\/a> <a href=\"\/files\/2025-12\/deep.jpg\" title=\"Podcast animations\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/deep.jpg\" src=\"\/files\/2025-12\/deepthumb.jpg\"><\/a>\n<\/div>\r\n\r\n<p>We also tried out hand at some 'behind the scenes' stuff this year, with a little look at the process behind creating a comic for one of our songs.<\/p>\r\n\r\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" src=\"https:\/\/www.youtube.com\/embed\/LIizBulWCBY\" style=\"width: 100%; height: 480px;\" title=\"YouTube video player\"><\/iframe><\/p>\r\n\r\n<h5>3d printing and painting<\/h5>\r\n\r\n<p>I was a bit slack on my physical crafting this year, though I still did bits and bobs I just haven't had time to document yet. One of those things is creating a set of Christmas decorations based around the past ten years of my music. I set about modelling and printing various objects themed around each song, giving them a coat of bronze paint and hanging them on my tree:<\/p>\r\n\r\n<div class=\"pictureset row\">\n<a href=\"\/files\/2025-12\/20251208-LM0A3740.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251208-LM0A3740.jpg\" src=\"\/files\/2025-12\/20251208-LM0A3740_thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/20251208-LM0A3745.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251208-LM0A3745.jpg\" src=\"\/files\/2025-12\/20251208-LM0A3745_thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/20251216-LM0A3792.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251216-LM0A3792.jpg\" src=\"\/files\/2025-12\/20251216-LM0A3792_thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/20251216-LM0A3795.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251216-LM0A3795.jpg\" src=\"\/files\/2025-12\/20251216-LM0A3795_thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/20251216-LM0A3798.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251216-LM0A3798.jpg\" src=\"\/files\/2025-12\/20251216-LM0A3798_thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/20251216-LM0A3801.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251216-LM0A3801.jpg\" src=\"\/files\/2025-12\/20251216-LM0A3801_thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/20251216-LM0A3802.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251216-LM0A3802.jpg\" src=\"\/files\/2025-12\/20251216-LM0A3802_thumb.jpg\"><\/a> <a href=\"\/files\/2025-12\/20251216-LM0A3822.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/20251216-LM0A3822.jpg\" src=\"\/files\/2025-12\/20251216-LM0A3822_thumb.jpg\"><\/a>\n<\/div>\r\n\r\n<p>A limited run was available in our merch store for a brief moment, but they sold out very quickly. I'd love to do the same next year, but on a bigger scale!<\/p>\r\n\r\n<p>I also continued to paint figures - again, I will be documenting them here when I get the chance, but here's a look at a couple - the Divine Machine and the Ronin bust, both by the awesome\u00a0<em>Bestiarum Miniatures<\/em>.<\/p>\r\n\r\n<section class=\"splide\">\r\n<div class=\"splide__track\">\r\n<ul class=\"splide__list\">\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Divine Machine 1<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/Divine Machine 1.jpg\" src=\"\/files\/2025-12\/Divine%20Machine%201_thumb.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Divine Machine 2<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/Divine Machine 2.jpg\" src=\"\/files\/2025-12\/Divine%20Machine%202_thumb.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Divine Machine 3<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/Divine Machine 3.jpg\" src=\"\/files\/2025-12\/Divine%20Machine%203_thumb.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Ronin 1<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/ronin_front.jpg\" src=\"\/files\/2025-12\/ronin_front_thumb.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Ronin 2<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/ronin_back.jpg\" src=\"\/files\/2025-12\/ronin_back_thumb.jpg\"><\/div>\r\n    <\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/section>\r\n<br>\r\n<p>Finally, I also sculpted, printed and painted up a Papameat 'Margaret' for my daughter for Christmas, which was quite a lot of fun. There are official figurines coming soon, but I wanted to make her a more detailed custom special:<\/p>\r\n\r\n<div class=\"pictureset row\">\r\n<a href=\"\/files\/2025-12\/marg1.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/marg1.jpg\" src=\"\/files\/2025-12\/marg1_thumb.jpg\"><\/a>\r\n<a href=\"\/files\/2025-12\/marg2.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/marg2.jpg\" src=\"\/files\/2025-12\/marg2_thumb.jpg\"><\/a>\r\n<a href=\"\/files\/2025-12\/marg3.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/marg3.jpg\" src=\"\/files\/2025-12\/marg3_thumb.jpg\"><\/a>\r\n<a href=\"\/files\/2025-12\/marg4.jpg\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2025-12\/marg4.jpg\" src=\"\/files\/2025-12\/marg4_thumb.jpg\"><\/a>\r\n<\/div>\r\n\r\n<p>I'm really happy with how that turned out.<\/p>\r\n\r\n<hr>\r\n<h2>Music<\/h2>\r\n\r\n<h4>Two decades in<\/h4>\r\n\r\n<p>Gloom and I have been making music together for over two decades years now, which still seems crazy to me. It only feels like yesterday we were hiding under duvets singing verses to Blood and Bones and re-recording lines till we were happy with them (spoiler, it never happens, we're both perfectionists).<\/p>\r\n\r\n<p>This year we released 13 songs, including some cool little covers, quite a few brand new original pieces, some seasonal songs, as well as remastered editions of Unhealthy Obsession, Blood and Bones, and Mania. Songs that have been part of our lives for a long time finally got the attention and care they deserved.<\/p>\r\n\r\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"352\" src=\"https:\/\/open.spotify.com\/embed\/playlist\/3olsgBeTzcwqZTLagJJ5Tj?utm_source=generator\" style=\"border-radius:12px\" width=\"100%\"><\/iframe><\/p>\r\n\r\n<p>A lot of 2025 was about closing loops. Finishing tracks that had been sitting around for years, cleaning them up, and throwing them out into the wild. At the same time, we were also writing new material, and that balance felt good. There is a lot organised in the pipeline for 2026, though I'm sure there'll be some surprises and spanners in the works.<\/p>\r\n\r\n<h4>The year Unhealthy Obsession went viral again<\/h4>\r\n\r\n<p>In June, Unhealthy Obsession went viral for the second time. I still do not really have words for how that felt. Watching something you made years ago suddenly find a new audience again is surreal. June saw the song rack up almost half a billion plays on TikTok, featuring as background music in so, so many amazing little animations, memes, mines and dances.<\/p>\r\n\r\n<p>That was also the\u00a0catalyst that exploded our Spotify account and led to a milestone we'd\u00a0never imagined, let alone planned for. For the first time, we have been able to make a living from music. Typing that still feels unreal - it's still all just mouth noodles for fun in our brains.<\/p>\r\n\r\n<p>This also led to us surpassing\u00a0a million monthly listeners on Spotify. That number does not feel real either. I think to us, ultimately, numbers don't really matter\u00a0- if there are a handful of people enjoying our dark ditties, then it's been worth it. Does feel good knowing we've managed to keep\u00a0<em>over a million people<\/em>\u00a0enjoying them, though!<\/p>\r\n\r\n<p>Crazy, crazy, crazy.<\/p>\r\n\r\n<h4>Making the art match the music<\/h4>\r\n\r\n<p>One of my biggest personal shifts this year was focusing more on the marketing and visual side of what we do. The art behind the songs. The presentation. The consistency.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" src=\"\/files\/2025-12\/sty-e2.jpg?eff6fe978c\"><\/p>\r\n\r\n<p>We rebranded with new colours, cleaned things up, and started thinking more deliberately about how everything looks together. I have been putting a lot more effort into making things feel cohesive and intentional. I'll probably keep at that into 2026, with more song artwork getting a fresh lick of paint on our Spotify, Apple and other music stores. It just feels good to finally give the music a visual identity that matches how it sounds in our heads.<\/p>\r\n\r\n<h4>Learning new things, slowly<\/h4>\r\n\r\n<p>This year I also finally taught myself an instrument. I have been learning guitar, and more recently bass. I am still very much in the early stages, but it has already changed how I write and think about songs. You can probably hear it in the more recent tracks and remasters. I am not shredding like a pro yet. Maybe 2026.<\/p>\r\n\r\n<h4>Merch, deluxe editions, and being humbled daily<\/h4>\r\n\r\n<p>We launched our merch store this year. We're both not one for big pomp and ceremony, so it was a quiet launch - we felt it better that people organically found it when they went looking rather than being hounded to 'check out our latest drop'. Again, merch isn't something we really see as income, and so its been nice to ignore margins and targets and just release things for decent prices that we (hope) our listeners can afford.<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" src=\"\/files\/2025-12\/front.jpg?6943d58aaa\"><\/p>\r\n\r\n<p>Honestly, I was not prepared for how that would feel. Seeing people on social media wearing our name is incredibly humbling. Knowing someone loves our music enough to spend their money on it still catches me off guard.<\/p>\r\n\r\n<p>We also started releasing Deluxe editions of our digital downloads, with instrumentals and bonus versions. That has been a really satisfying way to give a little more back to the people who want to go deeper into the music.<\/p>\r\n\r\n<h4>Music To Murder To, slowly becoming real<\/h4>\r\n\r\n<p>Behind the scenes, We\u00a0also started pulling together a proper <strong>Music To Murder To <\/strong>release. It's always been our little tagline for the collection of songs we release, but it's\u00a0finally taking (physical) shape in a way it never has before. Keep an eye on 2026 for a tangible treat. Maybe reserve a spot on your shelf or wall for something...<\/p>\r\n\r\n<p><img alt=\"Thumbnail\" src=\"\/files\/2025-12\/lm0a3756.jpg?8e68301625\"><\/p>\r\n\r\n<h4>Looking ahead<\/h4>\r\n\r\n<p>To conclude - 2025 was not just busy. It was validating. It made the recent jump to focusing on our 'Gloom Theory' (Gloom and I combined) era feel like it was the right move.\u00a0I think we're heading into 2026 feeling focused, grateful, and quietly ambitious. There is a lot more coming, and for the first time in a long time, it feels sustainable.<\/p>\r\n\r\n<p>If you listened, shared, sent us a message, hearted a post, subscribed, bookmarked, bought something, or simply stuck around, thank you so much! We appreciate it all - None of this happens in a vacuum.\u00a0Drop us a comment on our YouTube, Insta or other socials and I'll be sure to drop it a heart!\u00a0<\/p>\r\n\r\n<hr>\r\n<p><\/p>\r\n","image":{"filename":"2025-12\/crafts.jpg","path":"\/files\/2025-12\/crafts.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2025-12\/crafts.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2025-12\/crafts.jpg","extension":"jpg","file":"2025-12\/crafts.jpg"},"video":[],"threedmodelpreview":{"filename":"","path":"","media":"","thumbnail":"","fieldname":"threedmodelpreview","alt":"","extra":[],"url":"","extension":""},"threedmodel":null,"commentboxurl":null,"instagramurl":null,"twitterurl":null,"hiderelated":false,"hidefrontpage":false},"taxonomyValues":{"categories":{"art":"art"},"tags":{"art":"Art"}},"authorName":"Blake","extras":{"title":"That's a wrap, 2025 edition","image":{"filename":"2025-12\/crafts.jpg","path":"\/files\/2025-12\/crafts.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2025-12\/crafts.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2025-12\/crafts.jpg","extension":"jpg","file":"2025-12\/crafts.jpg"},"excerpt":"I used to do these on my old site, so here's a look back at this year and the crazy things it contained. . I used to do these on my old site, so it felt right to bring it back. A yearly pause. A look back at what actually happened, what surprised me, and what quietly changed eve\u2026","listFormat":"[Entry N\u00ba 148 - published] That's a wrap, 2025 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page","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]}},"relations":{"pages":{"multiple":false,"order":"title","label":"Select a page","required":false},"entries":{"multiple":true,"order":"-publishedAt","label":"Select related entries","required":false}},"taxonomy":["categories","tags"],"record_template":"entry.twig","listing_template":"listing.twig","listing_records":10,"default_status":"published","icon_many":"fa-file","icon_one":"fa-file","slug":"entries","singular_slug":"entry","show_on_dashboard":true,"searchable":true,"records_per_page":20,"order":"-publishedAt","inferred_slug":null,"show_in_menu":true,"viewless":false,"viewless_listing":false,"allow_numeric_slugs":false,"singleton":false,"record_route":"record","locales":[],"groups":{"content":"content","media":"media","integration":"integration","0":"Relations"},"title_format":"{title}","list_format":"[{contenttype} N\u00ba {id} - {status}] {title}"},"fieldValues":{"title":"Perilous Prospector","slug":"manic-miner-3d","teaser":"<p>A\u00a0tech-demo 3D re-imagining of the classic platform game \"Manic Miner\"<\/p>\r\n","updates":"<h5>December '24<\/h5>\r\n\r\n<p>Perilous Prospector is now also available over at itch.io<\/p>\r\n\r\n<iframe frameborder=\"0\" src=\"https:\/\/itch.io\/embed\/3178809\" width=\"100%\" height=\"167\"><a href=\"https:\/\/unrobotic.itch.io\/perilous-prospector-manic-miner-3d\">Perilous Prospector by Unrobotic Games<\/a><\/iframe>\r\n\r\n<br><br>\r\n\r\n<h5>October '24<\/h5>\r\n\r\n<p>Holy moly, it has been four years since I developed this prototype.<\/p>\r\n\r\n<p>I took some time to make it 'release-safe'.\u00a0You can finally grab yourself a copy of <em>Perilous Prospector<\/em>\u00a0over on the website:<\/p>\r\n\r\n<p><a href=\"https:\/\/unrobotic.com\/prospector\/\" target=\"_blank\"><img src=\"https:\/\/unrobotic.com\/prospector\/folio\/00t.jpg\"><br>\r\nDownload here<\/a><\/p>\r\n","body":"<p>I spent the last few weeks on a personal project to keep my games development skills from going rusty and experiment with new ideas. Always fun to learn new apps and techniques, and figure out new ways to use existing tools such as Unreal Engine. Perilous Prospector is a 3D re-imagining of the classic platform game \"Manic Miner\", featuring reworks of the original levels, new spins on the enemies and a blippy orchestral soundtrack.<\/p>\r\n\r\n<div class=\"embeddedContent oembed-provider- oembed-provider-youtube\"><iframe allowfullscreen=\"true\" frameborder=\"0\" height=\"480\" scrolling=\"no\" src=\"\/\/www.youtube.com\/embed\/P9yPIStKiAY?wmode=transparent&amp;jqoemcache=5Fpwc\" title=\"Youtube\" width=\"100%\"><\/iframe><\/div>\r\n\r\n<p><a href=\"\/files\/2020-08\/blake-robinson-04.jpg?6c5efdc06b\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-04.jpg\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-01.jpg?b29760f3eb\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-01.jpg\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-02.jpg?e1fa3e5cf4\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-02.jpg\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-03.jpg?a2b02694cd\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-03.jpg\" style=\"width: 100px; height: 100px;\"><\/a><\/p>\r\n\r\n<p>I'd approached this before way back in 2005, but it was more of a test for my old game engine (back when everyone was making their own), and I was never particularly happy with it. This new one was built from the ground up over the past few weeks in the Unreal Engine.<\/p>\r\n\r\n<p><a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00043.png?d88a88816a\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00043.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00019.png?7475ff37d6\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00019.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00018.png?9f14c30d11\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00018.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00021.png?9fcac0b48e\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00021.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/flamother.jpg?63f1312ba4\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/flamother.jpg\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00010.png?54237d8774\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00010.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00017.png?69cbf236ee\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00017.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00003.png?f36fbe1488\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00003.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00006.png?3bde6e595b\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00006.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00012.png?16dd5fd067\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00012.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00013.png?7f23c6c166\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00013.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00014.png?a45437fa5f\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00014.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00016.png?c835c3cbf0\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00016.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00020.png?059ea38ab7\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00020.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00022.png?eb17155124\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00022.png\" style=\"width: 100px; height: 100px;\"><\/a><\/p>\r\n\r\n<p>Mostly original art by myself in this game (music, character models\/textures, animations, most level models\/props\/etc.), accompanied by some amazing textures from the Substance Source library and a few great assets from the Unreal Store that do justice to stuff like Foliage far more than I could. I'll build up a list of those shortly and add links to this description.<\/p>\r\n\r\n<p><a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00036.png?2b151aa434\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00036.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00038.png?4aeee36537\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00038.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00039.png?c3080a2f3f\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00039.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00040.png?0fe03bb059\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00040.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00041.png?eab6efe86e\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00041.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00042.png?933caa8860\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00042.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00044.png?1a31ca99ce\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00044.png\" style=\"width: 100px; height: 100px;\"><\/a><\/p>\r\n\r\n<p>I haven't decided what to do with it, or whether to release the game yet, but it's fully playable from start to end, complete with death screens, cut-scenes, options panels, hidden bonuses, time-trial challenge modes and more. It's mostly been a great learning exercise for knowledge I intend to use in my own future games.\u00a0<\/p>\r\n\r\n<p><a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00023.png?cc8f337ce8\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00023.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00024.png?60e44267ab\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00024.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00025.png?168664edb1\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00025.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00032.png?029d88814d\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00032.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00033.png?6ced74756a\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00033.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00026.png?9fafbb9bab\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00026.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00028.png?9edd18469f\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00028.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00035.png?d0b3bfad09\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00035.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00030.png?09b64ce0dc\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00030.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00031.png?f724818ed1\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00031.png\" style=\"width: 100px; height: 100px;\"><\/a>\u00a0<a href=\"\/files\/2020-08\/blake-robinson-highresscreenshot00029.png?3df030cf4a\" target=\"_blank\"><img alt=\"Thumbnail\" src=\"https:\/\/blakerobinson.info\/thumbs\/100x100c\/2020-08\/blake-robinson-highresscreenshot00029.png\" style=\"width: 100px; height: 100px;\"><\/a><\/p>\r\n","image":{"filename":"2020-08\/thumb.png","path":"\/files\/2020-08\/thumb.png","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2020-08\/thumb.png","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2020-08\/thumb.png","extension":"png","file":"2020-08\/thumb.png"},"video":[],"threedmodelpreview":{"filename":"","path":"","media":"","thumbnail":"","fieldname":"threedmodelpreview","alt":"","extra":[],"url":"","extension":""},"threedmodel":null,"commentboxurl":null,"instagramurl":null,"twitterurl":null,"hiderelated":false,"hidefrontpage":false},"taxonomyValues":{"tags":{"unreal":"unreal","gamesdev":"gamesdev","3dmodelling":"3dmodelling","videogames":"Videogames","programming":"Programming"},"categories":{"art":"art","projects":"projects","gamesdev":"gamesdev"}},"authorName":"Blake","extras":{"title":"Perilous Prospector","image":{"filename":"2020-08\/thumb.png","path":"\/files\/2020-08\/thumb.png","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2020-08\/thumb.png","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2020-08\/thumb.png","extension":"png","file":"2020-08\/thumb.png"},"excerpt":"A\u00a0tech-demo 3D re-imagining of the classic platform game \"Manic Miner\" . December '24 Perilous Prospector is now also available over at itch.io Perilous Prospector by Unrobotic Games October '24 Holy moly, it has been four years since I developed this prototype. I took some time\u2026","listFormat":"[Entry N\u00ba 82 - published] Perilous Prospector","link":"\/entry\/manic-miner-3d","icon":"fa-file","name":"Entries","singular_name":"Entry"}},{"id":146,"contentType":"entries","status":"published","createdAt":"2024-08-11T23:56:28+00:00","modifiedAt":"2026-10-23T02:48:42+00:00","publishedAt":"2024-08-11T23:32:47+00:00","depublishedAt":null,"definition":{"name":"Entries","singular_name":"Entry","fields":{"title":{"slug":"title","type":"text","class":"large","group":"content","label":"Title","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":true,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"slug":{"slug":"slug","type":"slug","class":"","group":"content","label":"Slug","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[],"uses":["title"]},"teaser":{"slug":"teaser","type":"html","class":"","group":"content","label":"Teaser","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":true,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"120px","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"updates":{"slug":"updates","type":"html","class":"","group":"content","label":"Updates","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":true,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"120px","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"body":{"slug":"body","type":"html","class":"","group":"content","label":"Body","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"300px","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"image":{"slug":"image","type":"image","class":"","group":"media","label":"Image","variant":"","mode":"","postfix":"","prefix":"","placeholder":"https:\/\/source.unsplash.com\/1280x768\/?business,workspace,interior\/__random__","sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[],"extensions":["gif","jpg","jpeg","png","svg","avif","webp"],"upload":"{contenttype}\/{year}\/{month}\/"},"video":{"slug":"video","type":"set","class":"","group":"media","label":"Video","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[],"fields":{"url":{"type":"text","label":"Url","allow_html":true,"sanitise":true,"localize":false,"group":"media","default_locale":"en"},"width":{"type":"number","mode":"integer","label":"Width","allow_html":false,"sanitise":false,"localize":false,"group":"media","default_locale":"en"},"height":{"type":"number","mode":"integer","label":"Height","allow_html":false,"sanitise":false,"localize":false,"group":"media","default_locale":"en"},"html":{"type":"textarea","label":"Html","allow_html":true,"sanitise":true,"localize":false,"group":"media","default_locale":"en"}}},"threedmodelpreview":{"slug":"threedmodelpreview","type":"image","class":"","group":"media","label":"Threedmodelpreview","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min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related articles","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":0,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"hidefrontpage":{"slug":"hidefrontpage","type":"checkbox","class":"","group":"integration","label":"Hide from front page","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]}},"relations":{"pages":{"multiple":false,"order":"title","label":"Select a page","required":false},"entries":{"multiple":true,"order":"-publishedAt","label":"Select related entries","required":false}},"taxonomy":["categories","tags"],"record_template":"entry.twig","listing_template":"listing.twig","listing_records":10,"default_status":"published","icon_many":"fa-file","icon_one":"fa-file","slug":"entries","singular_slug":"entry","show_on_dashboard":true,"searchable":true,"records_per_page":20,"order":"-publishedAt","inferred_slug":null,"show_in_menu":true,"viewless":false,"viewless_listing":false,"allow_numeric_slugs":false,"singleton":false,"record_route":"record","locales":[],"groups":{"content":"content","media":"media","integration":"integration","0":"Relations"},"title_format":"{title}","list_format":"[{contenttype} N\u00ba {id} - {status}] {title}"},"fieldValues":{"title":"Realsteone's \"Crowmoder\" bust","slug":"realsteone-s-crowmoder-bust","teaser":"<p>A print and paint of Realsteone's bust 'Crowmoder'<\/p>\r\n","updates":null,"body":"<p>Here's a print and paint of the bust version of <a href=\"https:\/\/www.myminifactory.com\/users\/realsteone\" target=\"_blank\">Realsteone miniatures'<\/a>\u00a0\"<a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-free-crowmoder-bust-185963\" target=\"_blank\">Crowmoder<\/a>\"\u00a0bust. You can find the STLs (for free!) over in their store on MyMiniFactory.<\/p>\r\n\r\n<p><a href=\"\/files\/2024-08\/crowmoder1.jpg\" target=\"_blank\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/crowmoder1.jpg\" src=\"\/files\/2024-08\/crowmoder1sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/a><\/p>\r\n\r\n<p>This was a free download off of Realsteon's MyMiniFactory. There's a ton of cool sculpts on there so I'd definitely recommend checking them out!<\/p>\r\n\r\n<p>It took me a while to finish painting\u00a0this from being distracted by other projects, but I started with a quick primer, basing out the colours and then added a grungy wash and drybrushed. I couldn't decide on the skin colour to use with her and this was about the 4th different attempt. It went from pink, to green, to brown, to this kinda zombie-flesh-grey thing. I'm pretty happy with the final result.<\/p>\r\n\r\n<section class=\"splide\">\r\n<div class=\"splide__track\">\r\n<ul class=\"splide__list\">\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Backgrounded<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/crowmoder2.jpg\" src=\"\/files\/2024-08\/crowmoder2sm.jpg\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">Backgrounded<\/div>\r\n\r\n    <div class=\"pictureset full\"><img data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/crowmoder3.jpg\" src=\"\/files\/2024-08\/crowmoder3sm.jpg\"><\/div>\r\n    <\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/section>\r\n\r\n<p>I think she turned out great. The usual crits - it could have used some additional clean up of support-marks and minor details, but you know the drill with me by now. There was no pre-supported version, too, so I did the align\/support myself and may have rushed it a little bit. 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You can grab the STL from <a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-battlezone-aav6a4-apc-transport-299961\" target=\"_blank\">here<\/a>.<\/p>\r\n\r\n<p><a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-battlezone-aav6a4-apc-transport-299961\" target=\"_blank\"><img alt=\"\" src=\"https:\/\/dl2.myminifactory.com\/object-assets\/6477eac56c1153.27624729\/images\/tbrender-005.jpg\" style=\"border-radius: 10px;\"><\/a><\/p>\r\n","body":"<p>This has been on my MMF\/Cults3d for a while, but I forgot to mention it here. Here's a look at the third generation of the US's 'APC' print. I've\u00a0been working on this <em>80mm <\/em>range\u00a0for my 'Battlezone Project' that you can read about <a href=\"\/page\/the-battlezone-project\">here<\/a>. It's based on the redux mesh but with lots of detail from the textures modelled and sculpted into the mesh for printing.<\/p>\r\n\r\n<p>Here's a quick look at the initial print:<\/p>\r\n\r\n<p><a href=\"\/files\/2024-08\/apc01.jpg\" target=\"_blank\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/apc01.jpg\" src=\"\/files\/2024-08\/apc01sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/a><\/p>\r\n\r\n<h5>A work in progress<\/h5>\r\n\r\n<p>It successfully printed and I'm pretty happy with the details so I'm posting a WIP here and the model to my MyMiniFactory profile. I'll hopefully get around to painting this unit soon and post some more pictures.<\/p>\r\n\r\n<p>As with the others, I'm happy with how the details came out\u00a0on this one, though some of it may be a bit too small for the 80mm scale, it can be re-scaled easy enough. Everything printed okay but it feels like it could do with a little beefing up in places, which I'll get round to eventually\u00a0and post an updated STL.<\/p>\r\n\r\n<p>Until then, here are some promo-style-shots:<\/p>\r\n\r\n<section class=\"splide\">\r\n<div class=\"splide__track\">\r\n<ul class=\"splide__list\">\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">The US 'APC' unit<\/div>\r\n\r\n    <div class=\"pictureset full\"><img alt=\"\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/apc02.jpg\" src=\"\/files\/2024-08\/apc02sm.jpg\" title=\"The US 'APC' unit\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">The US 'APC' unit<\/div>\r\n\r\n    <div class=\"pictureset full\"><img alt=\"\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/apc03.jpg\" src=\"\/files\/2024-08\/apc03sm.jpg\" title=\"The US 'APC' unit\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">The US 'APC' unit<\/div>\r\n\r\n    <div class=\"pictureset full\"><img alt=\"\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/apcpromo.jpg\" src=\"\/files\/2024-08\/apcpromosm.jpg\" title=\"The US 'APC' unit\"><\/div>\r\n    <\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/section>\r\n\r\n<h5>Print it yourself<\/h5>\r\n\r\n<p>You can find the STL for this model over in my MyMiniFactory page <a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-battlezone-aav6a4-apc-transport-299961\" target=\"_blank\">here if you want to try printing this yourself.<\/a>\u00a0There's a pre-arranged STL for printing off something quickly, or you can take each part of the STL and combine how you see fit (there's also a full-combined\u00a0STL in case you're a glutton for support-punishment).<\/p>\r\n","image":{"filename":"2024-08\/1723247361_apcthumb.jpg","path":"\/files\/2024-08\/1723247361_apcthumb.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2024-08\/1723247361_apcthumb.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2024-08\/1723247361_apcthumb.jpg","extension":"jpg","file":"2024-08\/1723247361_apcthumb.jpg"},"video":[],"threedmodelpreview":{"filename":"","path":"","media":"","thumbnail":"","fieldname":"threedmodelpreview","alt":"","extra":[],"url":"","extension":""},"threedmodel":null,"commentboxurl":"https:\/\/blake.toys\/page\/the-battlezone-project","instagramurl":null,"twitterurl":null,"hiderelated":false,"hidefrontpage":false},"taxonomyValues":{"categories":{"art":"art","favourites":"favourites"},"tags":{"3dprinting":"3dprinting","painting":"Painting","videogames":"Videogames","airbrushing":"Airbrushing","bzpgen3":"Bzpgen3"}},"authorName":"Blake","extras":{"title":"US APC from Battlezone","image":{"filename":"2024-08\/1723247361_apcthumb.jpg","path":"\/files\/2024-08\/1723247361_apcthumb.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2024-08\/1723247361_apcthumb.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2024-08\/1723247361_apcthumb.jpg","extension":"jpg","file":"2024-08\/1723247361_apcthumb.jpg"},"excerpt":"The US 'APC' unit from the Battlezone series . 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You can grab the STL from <a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-battlezone-b74ct-thunderbolt-401880\" target=\"_blank\">here<\/a>.<\/p>\r\n\r\n<p><a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-battlezone-b74ct-thunderbolt-401880\" target=\"_blank\"><img alt=\"\" src=\"https:\/\/dl2.myminifactory.com\/object-assets\/66b688fc01c792.74261649\/images\/Blake.Toys%20Render%20Scene%20-%20Battlezone%20US%20Thunderbolt.jpg\" style=\"border-radius: 10px;\"><\/a><\/p>\r\n","body":"<p>Here's a look at the third generation of the US's 'Thunderbird' print. I've\u00a0been working on this <em>80mm <\/em>range\u00a0for my 'Battlezone Project' that you can read about <a href=\"\/page\/the-battlezone-project\">here<\/a>. It's based on the redux mesh but with lots of detail from the textures modelled and sculpted into the mesh for printing.<\/p>\r\n\r\n<p>Here's a quick look at the initial print:<\/p>\r\n\r\n<p><a href=\"\/files\/2024-08\/tbird01.jpg\" target=\"_blank\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/tbird01.jpg\" src=\"\/files\/2024-08\/tbird01sm.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/a><\/p>\r\n\r\n<p>Pretty much all of the detail from the normal map has been implemented into the mesh. Some of it feels a bit small for the scale, but there's no reason it couldn't be resized larger to retain more detail:<\/p>\r\n\r\n<p><a href=\"\/files\/2024-08\/tbirddetails.jpg\" target=\"_blank\"><img alt=\"Thumbnail\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/tbirddetails.jpg\" src=\"\/files\/2024-08\/tbirddetails.jpg\" style=\"border-radius: 10px 10px 0px 0px;\"><\/a><\/p>\r\n\r\n<h5>A work in progress<\/h5>\r\n\r\n<p>It successfully printed and I'm pretty happy with the details so I'm posting a WIP here and the model to my MyMiniFactory profile. I'll hopefully get around to painting this unit soon and post some more pictures.<\/p>\r\n\r\n<p>As with the others, I'm happy with how the details came out\u00a0on this one, though some of it may be a bit too small for the 80mm scale, it can be re-scaled easy enough. Everything printed okay but it feels like it could do with a little beefing up in places, which I'll get round to eventually\u00a0and post an updated STL.<\/p>\r\n\r\n<p>Until then, here are some promo-style-shots:<\/p>\r\n\r\n<section class=\"splide\">\r\n<div class=\"splide__track\">\r\n<ul class=\"splide__list\">\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">The US 'Thunderbird' unit<\/div>\r\n\r\n    <div class=\"pictureset full\"><img alt=\"\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/tbird02.jpg\" src=\"\/files\/2024-08\/tbird02sm.jpg\" title=\"The US 'Thunderbird' unit\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">The US 'Thunderbird' unit<\/div>\r\n\r\n    <div class=\"pictureset full\"><img alt=\"\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/tbird03.jpg\" src=\"\/files\/2024-08\/tbird03sm.jpg\" title=\"The US 'Thunderbird' unit\"><\/div>\r\n    <\/li>\r\n    <li class=\"splide__slide\">\r\n    <div class=\"picturelabel\">The US 'Thunderbird' unit<\/div>\r\n\r\n    <div class=\"pictureset full\"><img alt=\"\" data-imagebox=\"gallery\" data-imagebox-src=\"\/files\/2024-08\/tbirdpromo.jpg\" src=\"\/files\/2024-08\/tbirdpromosm.jpg\" title=\"The US 'Thunderbird' unit\"><\/div>\r\n    <\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/section>\r\n\r\n<h5>Print it yourself<\/h5>\r\n\r\n<p>You can find the STL for this model over in my MyMiniFactory page <a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-battlezone-b74ct-thunderbolt-401880\" target=\"_blank\">here if you want to try printing this yourself.<\/a>\u00a0There's a pre-arranged STL for printing off something quickly, or you can take each part of the STL and combine how you see fit (there's also a full-combined\u00a0STL in case you're a glutton for support-punishment).<\/p>\r\n","image":{"filename":"2024-08\/tbirdthumb.jpg","path":"\/files\/2024-08\/tbirdthumb.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2024-08\/tbirdthumb.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2024-08\/tbirdthumb.jpg","extension":"jpg","file":"2024-08\/tbirdthumb.jpg"},"video":[],"threedmodelpreview":{"filename":"","path":"","media":"","thumbnail":"","fieldname":"threedmodelpreview","alt":"","extra":[],"url":"","extension":""},"threedmodel":null,"commentboxurl":"https:\/\/blake.toys\/page\/the-battlezone-project","instagramurl":null,"twitterurl":null,"hiderelated":false,"hidefrontpage":false},"taxonomyValues":{"categories":{"art":"art","favourites":"favourites"},"tags":{"3dprinting":"3dprinting","painting":"Painting","videogames":"Videogames","airbrushing":"Airbrushing","bzpgen3":"Bzpgen3"}},"authorName":"Blake","extras":{"title":"US Thunderbolt from Battlezone","image":{"filename":"2024-08\/tbirdthumb.jpg","path":"\/files\/2024-08\/tbirdthumb.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2024-08\/tbirdthumb.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2024-08\/tbirdthumb.jpg","extension":"jpg","file":"2024-08\/tbirdthumb.jpg"},"excerpt":"The US 'Thunderbolt' unit from the Battlezone series . Early August '24 An STL of the 'Thunderbird' has been added to my MyMiniFactory page. You can grab the STL from here. . Here's a look at the third generation of the US's 'Thunderbird' print. I've\u00a0been working on this 80mm ra\u2026","listFormat":"[Entry N\u00ba 144 - published] US Thunderbolt from Battlezone","link":"\/entry\/us-thunderbolt-from-battlezone","icon":"fa-file","name":"Entries","singular_name":"Entry"}},{"id":143,"contentType":"entries","status":"published","createdAt":"2024-08-08T01:09:36+00:00","modifiedAt":"2026-10-23T02:48:42+00:00","publishedAt":"2024-08-07T23:16:35+00:00","depublishedAt":null,"definition":{"name":"Entries","singular_name":"Entry","fields":{"title":{"slug":"title","type":"text","class":"large","group":"content","label":"Title","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":true,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"slug":{"slug":"slug","type":"slug","class":"","group":"content","label":"Slug","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[],"uses":["title"]},"teaser":{"slug":"teaser","type":"html","class":"","group":"content","label":"Teaser","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":true,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"120px","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"updates":{"slug":"updates","type":"html","class":"","group":"content","label":"Updates","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":true,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"120px","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"body":{"slug":"body","type":"html","class":"","group":"content","label":"Body","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":true,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"300px","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"image":{"slug":"image","type":"image","class":"","group":"media","label":"Image","variant":"","mode":"","postfix":"","prefix":"","placeholder":"https:\/\/source.unsplash.com\/1280x768\/?business,workspace,interior\/__random__","sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[],"extensions":["gif","jpg","jpeg","png","svg","avif","webp"],"upload":"{contenttype}\/{year}\/{month}\/"},"video":{"slug":"video","type":"set","class":"","group":"media","label":"Video","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[],"fields":{"url":{"type":"text","label":"Url","allow_html":true,"sanitise":true,"localize":false,"group":"media","default_locale":"en"},"width":{"type":"number","mode":"integer","label":"Width","allow_html":false,"sanitise":false,"localize":false,"group":"media","default_locale":"en"},"height":{"type":"number","mode":"integer","label":"Height","allow_html":false,"sanitise":false,"localize":false,"group":"media","default_locale":"en"},"html":{"type":"textarea","label":"Html","allow_html":true,"sanitise":true,"localize":false,"group":"media","default_locale":"en"}}},"threedmodelpreview":{"slug":"threedmodelpreview","type":"image","class":"","group":"media","label":"Threedmodelpreview","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,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related articles","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":0,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]},"hidefrontpage":{"slug":"hidefrontpage","type":"checkbox","class":"","group":"integration","label":"Hide from front page","variant":"","mode":"","postfix":"","prefix":"","placeholder":false,"sort":"","default":null,"allow_twig":false,"allow_html":false,"info":"","sanitise":false,"localize":false,"separator":false,"required":false,"readonly":false,"error":false,"pattern":false,"hidden":false,"default_locale":"en","height":"10","icon":"","maxlength":"","autocomplete":true,"values":[],"min":0,"max":100000,"extra":[]}},"relations":{"pages":{"multiple":false,"order":"title","label":"Select a page","required":false},"entries":{"multiple":true,"order":"-publishedAt","label":"Select related entries","required":false}},"taxonomy":["categories","tags"],"record_template":"entry.twig","listing_template":"listing.twig","listing_records":10,"default_status":"published","icon_many":"fa-file","icon_one":"fa-file","slug":"entries","singular_slug":"entry","show_on_dashboard":true,"searchable":true,"records_per_page":20,"order":"-publishedAt","inferred_slug":null,"show_in_menu":true,"viewless":false,"viewless_listing":false,"allow_numeric_slugs":false,"singleton":false,"record_route":"record","locales":[],"groups":{"content":"content","media":"media","integration":"integration","0":"Relations"},"title_format":"{title}","list_format":"[{contenttype} N\u00ba {id} - {status}] {title}"},"fieldValues":{"title":"Reprinted Slipgate from Quake","slug":"repainted-slipgate-from-quake","teaser":"<p>Another attempt at\u00a0my slipgate from the original Quake\u00a0<\/p>\r\n","updates":"<h5>May '23<\/h5>\r\n\r\n<p>An STL of the Slipgate\u00a0has been added to my MyMiniFactory page. You can grab the STL from <a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-quake-the-slipgate-295818\" target=\"_blank\">here<\/a>.<\/p>\r\n\r\n<p><a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-quake-the-slipgate-295818\" target=\"_blank\"><img alt=\"\" src=\"https:\/\/cdn2.myminifactory.com\/assets\/object-assets\/645ed79f8146a4.63622499\/images\/720X720-tbrender-026.jpg\" style=\"border-radius: 10px;\"><\/a><\/p>\r\n","body":"<p>Way back in 2019, I had a go at my interpretation of a <a href=\"https:\/\/blake.toys\/entry\/quake-slipgate\">Slipgate<\/a> from the classic corridor-shooter Quake, keeping true to the aesthetic of the original while imagining the details if it was a full sculpture.<\/p>\r\n\r\n<p>\r\n  <\/p>\n<div class=\"pictureset full\"><a href=\"\/files\/2024-08\/slipgdesign.jpg\"><img alt=\"Thumbnail\" data-imagebox-src=\"\/files\/2024-08\/slipgdesign.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipgdesignsm.jpg\"><\/a><\/div>\r\n\r\n\r\n<p>It was one of the first big projects I tackled when I got my first printer, and the end result never quite did it justice with it's rather crude paintjob. I wanted to give it another go with more modern tech and the knowledge I've learnt about painting since the first attempt.<\/p>\r\n\r\n<p>Here's a (slightly bigger, repainted) slipgate:<\/p>\r\n\r\n<p>\r\n  <\/p>\n<div class=\"pictureset full\"><a href=\"\/files\/2024-08\/slipg01.jpg?0a91adb9a0\"><img alt=\"Thumbnail\" data-imagebox-src=\"\/files\/2024-08\/slipg01.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipg01sm.jpg\"><\/a><\/div>\r\n\r\n\r\n<p>I feel like this paintjob was definitely an improvement - being a bit larger, too, it avoided the original issue of the print warping when printing, so it came out nice and solid. Here's some better looks at the print and paint-job:<\/p>\r\n\r\n<div class=\"pictureset three row\">\r\n  <a href=\"\/files\/2024-08\/slipgwip01.jpg\" target=\"_blank\"><img alt=\"The Slipgate\" data-imagebox-src=\"\/files\/2024-08\/slipgwip01.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipgwip01sm.jpg?af5709932e\"><\/a>\r\n  <a href=\"\/files\/2024-08\/slipgwip02.jpg\" target=\"_blank\"><img alt=\"The Slipgate\" data-imagebox-src=\"\/files\/2024-08\/slipgwip02.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipgwip02sm.jpg?af5709932e\"><\/a>\r\n  <a href=\"\/files\/2024-08\/slipg02.jpg\" target=\"_blank\"><img alt=\"The Slipgate\" data-imagebox-src=\"\/files\/2024-08\/slipg02.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipg02sm.jpg?af5709932e\"><\/a>\r\n  <a href=\"\/files\/2024-08\/slipg03.jpg\" target=\"_blank\"><img alt=\"The Slipgate\" data-imagebox-src=\"\/files\/2024-08\/slipg03.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipg03sm.jpg?af5709932e\"><\/a> \r\n  <a href=\"\/files\/2024-08\/slipg04.jpg\" target=\"_blank\"><img alt=\"The Slipgate\" data-imagebox-src=\"\/files\/2024-08\/slipg04.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipg04sm.jpg?af5709932e\"><\/a> \r\n  <a href=\"\/files\/2024-08\/slipg05.jpg\" target=\"_blank\"><img alt=\"The Slipgate\" data-imagebox-src=\"\/files\/2024-08\/slipg05.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipg05sm.jpg?af5709932e\"><\/a>\n<\/div>\r\n\r\n<p>And here's a comparison to my original print and paint:<\/p>\r\n\r\n<p><\/p>\r\n\r\n<div class=\"pictureset full\"><a href=\"\/files\/2024-08\/slipgcomp.jpg?0a91adb9a0\"><img alt=\"Thumbnail\" data-imagebox-src=\"\/files\/2024-08\/slipgcomp.jpg\" data-imagebox=\"gallery\" src=\"\/files\/2024-08\/slipgcompsm.jpg\"><\/a><\/div>\r\n\r\n<p><\/p>\r\n\r\n<p>I went for a much more subdued palette of colours - I never did like that weird baby-poop brown - and kept everything in a consistent hue this time. I feel like it fits the context of Quake much more (not sure what I was thinking with the comedy red-knob last time) and feels like a good improvement.<\/p>\r\n\r\n<p>It'll be interesting to see how it compares to a bigger, cooler future-print of this!<\/p>\r\n\r\n<p>Want to try printing and painting this yourself? You can find it over on my\u00a0<a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-quake-the-slipgate-295818\" target=\"_blank\">MyMiniFactory<\/a>\u00a0page, or over at <a href=\"https:\/\/cults3d.com\/en\/3d-model\/art\/quake-the-slipgate\" target=\"_blank\">Cults3D<\/a>.<\/p>\r\n","image":{"filename":"2024-08\/1723075792_slipgthumb.jpg","path":"\/files\/2024-08\/1723075792_slipgthumb.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2024-08\/1723075792_slipgthumb.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2024-08\/1723075792_slipgthumb.jpg","extension":"jpg","file":"2024-08\/1723075792_slipgthumb.jpg"},"video":[],"threedmodelpreview":{"filename":"","path":"","media":"","thumbnail":"","fieldname":"threedmodelpreview","alt":"","extra":[],"url":"","extension":""},"threedmodel":null,"commentboxurl":null,"instagramurl":null,"twitterurl":null,"hiderelated":false,"hidefrontpage":false},"taxonomyValues":{"categories":{"art":"art","favourites":"favourites"},"tags":{"3dprinting":"3dprinting","painting":"Painting","videogames":"Videogames","3dmodelling":"3dmodelling"}},"authorName":"Blake","extras":{"title":"Reprinted Slipgate from Quake","image":{"filename":"2024-08\/1723075792_slipgthumb.jpg","path":"\/files\/2024-08\/1723075792_slipgthumb.jpg","media":"","thumbnail":"\/thumbs\/400\u00d7400\/2024-08\/1723075792_slipgthumb.jpg","fieldname":"image","alt":"","extra":[],"url":"https:\/\/www.blakerobinson.info\/files\/2024-08\/1723075792_slipgthumb.jpg","extension":"jpg","file":"2024-08\/1723075792_slipgthumb.jpg"},"excerpt":"Another attempt at\u00a0my slipgate from the original Quake\u00a0 . May '23 An STL of the Slipgate\u00a0has been added to my MyMiniFactory page. You can grab the STL from here. . Way back in 2019, I had a go at my interpretation of a Slipgate from the classic corridor-shooter Quake, keeping tr\u2026","listFormat":"[Entry N\u00ba 143 - published] Reprinted Slipgate from Quake","link":"\/entry\/repainted-slipgate-from-quake","icon":"fa-file","name":"Entries","singular_name":"Entry"}}]

